Well, I heard some folks talkin’ ’bout this here RPCS3 thing, sayin’ it’s like magic for them game boxes. They say you can play them games on your computer now. But then they start mumblin’ ’bout somethin’ called “compiling PPU modules.” Sounds like a whole lot of hogwash to me. But my grandson, he’s real good with these computer things, he tried to explain it to me. It is something about compiling PPU modules.
He said this RPCS3 is like a… a translator, I reckon. It takes them game words and turns ’em into computer words. And this PPU thing, that’s like the heart of the game box, the PlayStation 3. It’s where all the thinkin’ happens. So, when you first try to play one of them games, this RPCS3 has to do a whole lot of work, gettin’ everything ready. It is about RPCS3 compiling PPU modules. That’s this “compiling PPU modules” thing they talk about.
Now, I seen it with my own eyes. When he first started up one of them games, Metal Gear Solid 4, bless its heart, the computer just sat there, whirrin’ and clickin’. It say “compiling PPU modules“. And it took a good long while. I thought maybe it was broken. My grandson, he just laughed and said it was normal, has many thing to do about compiling ppu modules. He said it’s like bakin’ a cake. You gotta mix all the stuff together, then you gotta let it bake. Can’t rush it, or it’ll all go wrong. He also say something about shader cache. I don’t know what is that.
He told me that this PPU, it has all these little workers inside, like worker bees. And when you’re compiln’ somethin’, all them little workers gotta get busy. That’s why the computer gets all hot and bothered. My grandson has a fancy computer, a Ryzen 5800x. He say it is good for game. But even his computer take long time to do this compiling PPU modules. So if you got an old computer, you might be waitin’ till the cows come home.
- First time you run a game, it’s slow.
- Computer’s gotta “compile” somethin’ called PPU modules.
- It’s like the computer’s learnin’ how to play the game.
- After it’s done it once, it’s faster next time.
- If your computer’s slow, you’ll be waitin’ a long time.
He also said that once it’s done it once, it don’t gotta do it again, least not for that game. It’s like it remembers. So the next time you wanna play, it’s a whole lot quicker. Like it already knows the recipe, you see. This is good, you don’t need to wait long time for compiling PPU modules again. But I don’t know about you. I think it is too hard for me.
There’s also somethin’ called “shaders.” I think that’s what he called ’em. He said they’re like the colors and the pictures in the game. And sometimes, they gotta be compiled too. There’s even a way to turn off the message about them shaders. He say you can “Disable shader compilation hint”. But he said it don’t make it faster, just hides the words. They just make this compiling PPU modules thing even more confusin’.
My grandson, he’s always messin’ with the settings on this RPCS3 thing. He says you can change how many of them little workers are workin’ on the compiln’. He say it is “Max LLVM Compile Threads”. I don’t know what is LLVM. It’s in the “Emulator” tab, he says. But he warned me not to touch it. Says it can make things worse if you don’t know what you’re doin’. I reckon he’s right. I ain’t touchin’ nothin’. I just want to play game, not to do this compiling PPU modules.
Sometimes, this whole thing just stops workin’. Just freezes up. He say it is “crashing”. My grandson gets all frustrated, poundin’ on the keyboard. Says it’s somethin’ about the PPU modules not compiln’ right. He has to start all over again. It is not good. If you want play game, you need to do this compiling PPU modules first. But it may crash. He say there are “tutorial” on the internet. It can help to fix the RPCS3 crashing.
I seen him watchin’ these videos, tryin’ to figure out how to fix it. They talk about all sorts of things, like updatin’ drivers and changin’ settings. It’s all a bit much for me. I just nod and smile, pretendin’ like I understand. I think you need to be young to understand this compiling PPU modules. I am too old for this.
Anyways, that’s what I learned about this “compiling PPU modules” business. It’s a whole lot of waitin’ around, but I guess that’s just the way it is with these newfangled games. If you’re patient and your computer’s not too old, you can probably get it to work. But if you’re like me, you might just stick to your knittin’. It’s a lot less confusin’. I hope this whole RPCS3 thing gets easier someday. I don’t want to see my grandson gettin’ so worked up over a game. It ain’t healthy, I tell ya.